![]() ![]() Memento’s smart toolkit generates 3D meshes from reality capture input, helps clean up meshes, detects and fixes mesh errors. The only way I’ve found that works in theory is to subdivide the original until texture to polypaint doesn’t look completely terrible, and then projecting to a remesh, but So far Zbrush has crashed on every attempt. Project Memento is Autodesk’s new all-in-one, end-to-end solution that converts reality capture input (photos, scans) into high-resolution 3D digital mesh replicas. ![]() ZRemesh/Dynamesh projected onto the surface works to a degree, although the polycount quickly gets out of hand, and I have so far had no luck getting the textures transfered to the remeshed model. That, combined with there only being tris, makes subdividing very difficult, and I can never reach good enough density to transfer the textures to polypaint. Fedora Core 20 gcc 4.8.2 Installation instructions October 16, 2014. The textures are split across several 8k texture files assigned to different material id’s making it difficult to work with them in Zbrush directly.Įven though the models contain millions of polygons, the distribution is very random and certain parts can get much denser than others. Autodesk Memento now available for Mac April 22, 2015. Models from Recap360/Memento are extremely high poly, but are painted with textures, not polypaint. Memento is an end-to-end solution for converting any reality capture input (such as photos or scans) into 3D in the form of high quality models. ![]() Does anyone have any experience with Autodesk’s Photo to 3d software, and how to make it usable in Zbrush? I’ve been knocking my head against it for days with limited luck.
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