(This is a blurb in the Troubleshooting section of all my mods' read-mes.) But sometimes, the game won't because the broken process is continually adding to the stack while the stack is getting dumped. Sometimes the game will be able to completely dump all suspended process and your game recovers from this process. Once that limit is reached, the game will dump it. And the number of processes the game can suspend and stack is limited. Unfortunately, he game will keep trying to use the Script - causing more failures to stack on top of previous failures. And depending on how the Script was written, it may fail to unload itself from the game - which causes that process to be suspended as it waits to be unloaded. function or event - even a "set" or "get" event) from a Script fails to complete. "Suspended stack count is over our warning threshold, dumping stacks:" generally happens when a process (i.e. If so, your game may be suffering from the "Suspended stack count is over our warning threshold, dumping stacks:" process. But a delay of more than 5 seconds could be a problem. But a few seconds after you thought it wasn't going to happen. the next sequence of an event that will trigger the next phase of a quest, or that a mod doesn't respond to a keypress that is bound a custom function.) But then it does. The weather is not stuck and it changes as you expect.īut sometimes, you expect something to happen but it doesn't happen immediately. NPC characters look as if they're moving normally while going through their AI Package. Question: Does your game feel like it is slow to respond to events? If the contents of this and that thread are similar, then I'll abandon this thread in preferences to that.) Also, there may be other threads about the subject already, so just link to it in a comment. I'm not technically savvy and others may have a better understanding on the subject. Note that what I state here is from what I experienced during my gaming and modding.
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